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- Module BOUNCE.DMO
- (Control file: BOUNCE.DKL)
-
- 1. This module displays a sort of bouncing ball type effect, modelled
- on a module available for `After Dark' (tm).
-
- 2. Flag 1 sets the degree of bounce, from very low to very high
- bounce. The higher the bounce, the longer the ball(s) will stay on screen,
- and the greater the amount of screen which is covered. For most practical
- purposes, `Average bounce' gives good results.
-
- 3. Flag 2 sets the type of ball - solid fill (with random colour
- selection on colour monitors), pattern fill with one of the standard
- VDI patterns, and hollow fill. Hollow and pattern fill give significantly
- higher ball speeds than solid fill, but solid fill looks best (especially
- on a colour monitor).
-
- 4. Flag 3 sets the number of balls, from 1 to 3; the larger the number,
- the slower everything happens because the VDI has to do correspondingly
- more work.
-
- 4. Variable 1 sets the ball speed; use higher speeds if you are using
- more than one ball, or if you have selected solid fill.
-
- 5. Variable 2 sets the `tightness' of the parabola. There isn't an
- easier way to describe this! It ranges from 1 to 6, and the higher the
- number, the `sharper' is the parabola which is drawn. Probably best to
- try this and see. I find that 4 is a good value, but to a certain extent
- this depends on monitor size and resolution.
-
- Steve Pedler
- 26th February 1994
-